Reactivity of the controls really bad and this for those with really little patience makes some parts of the game really frustrating (those who have had a chance to play one sequence in particular when you are in the clinic, know what I am referring to). I must make one criticism, however: the controls. From the very beginning (or soon after) the gameplay rhythms are very high, unlike the previous chapter where a little more familiarity with the game itself was left first. Little Nightmare II reconfirms itself at the levels of its predecessor, there is always the feeling of never being safe and there is a constant oppression in the game scenarios that keeps the player glued with bated breath from start to finish. Uncertain of his sister’s fate, a boy enters LIMBO After playing the first in the series, here I am reviewing the “sequel” as well, the quotation marks are put on purpose for a reason, but I don’t want to make any spoilers.
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